Adventure 3-Twilight's Peak, by Marc Miller (1980).Adventure 2-Research Station Gamma, by Marc Miller (1980).Adventure 1-The Kinunir, by Marc Miller (1979).: 162 FFE published all thirteen as a single volume in 2000. Special Supplement 4: The Lost Rules, by Don McKinney (2008).Īdventures provided interesting and challenging situations through which more information about the setting would unfold.Special Supplement 3: Missiles in Traveller, by Marc Miller (1984).Special Supplement 2: Exotic Atmospheres, by J.Andrew Keith, Marc Miller and Loren Wiseman (1982). Special Supplement 1: Merchant Prince, by J.Short presentations on specific topics, originally appearing in the Journal of the Travellers' Aid Society (JTAS). Classic Traveller: Classic Supplements (2000).Supplement 13-Veterans, by Tim Brown (1983).Supplement 12-Forms and Charts, by Marc Miller (1983).Supplement 11-Library Data N-Z, by John Harshman, Loren Wiseman and Marc Miller (1982).Supplement 10-The Solomani Rim, by John Harshman (1982).Supplement 9-Fighting Ships, by Chadwick, Miller, Brown, and Jaquays (1981).Supplement 8-Library Data A-M, by Harshman, Miller, Wiseman, and Chadwick (1981).Supplement 7-Traders and Gunboats, by Marc Miller (1980).Supplement 6-76 Patrons, by Loren Wiseman (1980).Supplement 5 Lightning Class Cruisers, by GDW (1980).Supplement 4-Citizens of the Imperium, by Marc Miller (1979).Supplement 3-The Spinward Marches, by Marc Miller (1979).Supplement 2-Animal Encounters, by GDW (1979).Thirteen were published, but Supplement 5 Lightning Class Cruisers was only available as part of the Azhanti High Lightning board game. Supplements provide different types of data, including starships, starsystems, characters, and animals in pre-generated form. Book 6 Scouts, by Marc Miller (1983) : 161.Book 0 An Introduction to Traveller, by Loren K.Book 5 High Guard, by Marc Miller, Frank Chadwick, and John Harshman (1980) : 158.Book 4 Mercenary, by Frank Chadwick and Marc Miller (1978) : 161.Book 3-Worlds and Adventures, by Marc W.Book 1-Characters and Combat, by Marc W.With the digest-sized format and color of the books, they became known as little black books. : 158 FFE published all nine as a single volume in 2000. In addition to the core books, six more were published. They run 48 to 56 pages and require the basic rules sets. The subsequent books presented additional rules on specific subjects, expanding on Traveller's basic concepts. Miller, GDW (1983) ASIN B000EFBEMY : 166īasic Traveller comprised three black digest-sized books (1,2,3) that were not sold separately. The Traveller Adventure, by GDW (1983), A companion volume for The Traveller Book : 165.
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The Traveller Book, by GDW (1982) : 165.Traveller Deluxe Edition, by GDW (1981).There were four editions of the Classic Traveller rules sets: 2 Traveller: 2300 (2nd edition renamed to 2300 AD).But still, the SIMPLE calculations I have provided here will let you figure out on the fly how long it takes to get from A to B.ġ0 m/s^2 Total Total w, slowdown to dest. at closest approach the distance between Earth and Mars is about 0.6 AU, but if Mars is on the other side of the sun then it's more like 3 AU (given that you'd have to go around the sun). They'll give you travel times assuming that the planets never move in their orbits, but of course that never happens - sometimes planets are on the other side of their orbits relative to another one. Now try this one: How long does it take for a ship to travel 2 AU if it's using the standard accelerate-turnaround-decelerate method with an acceleration of 1G? (this one is REALLY easy, I'll let you figure it out).īesides which, travel time tables are largely useless anyway. It's not hard to do if you have any numerical literacy at all (it took me about 10 seconds to do that in my head). Just doing it in my head using the second equation (remembering to use the MIDPOINT distance of 30AU), I figure about 10 or 11 days. Try it: How long does it take for a ship to travel 60 AU if it's using the standard accelerate-turnaround-decelerate method with an acceleration of 4G? You could do that in your head for many cases. TOTAL Travel time in days = 4 * SQRT(s/a) where s is the MIDPOINT distance in AU and a is the ship's acceleration in earth gravities.